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DYNASTORIAAlphaPlay
Language: EN
Game guide · 2 of 11

The city

The game itself is in French for now.

Buildings

The Town Hall is the heart of the city: its level caps that of every other building (level 24 at most). You have 2 workers: two constructions at a time.

  • Town Hall (Hôtel de ville): Heart of the city. Its level caps the other buildings and it produces gold.
  • Housing (Habitation): Houses the population. Each soldier takes up one place.
  • Warehouse (Entrepôt): Increases resource storage capacity.
  • Barracks (Caserne): Trains infantry. Its level speeds up training and enlarges batches.
  • Tavern (Taverne): Recruits heroes, missionaries and merchants. The bigger it grows, the more rare talents appear.
  • Workshop (Atelier): Production and construction research.
  • Market (Marché): Exchanges one resource for another.
  • Archery Range (Camp d'archers): Trains ranged units.
  • Training Grounds (Centre d'entraînement): Military research: HP, attack, defense, forced march.
  • Provost's Hall (Prévôté): Garrisons heroes to defend the city.
  • Sanctuary (Sanctuaire): Produces civilization. Hosts missionaries and prayers.
  • Stables (Écuries): Trains cavalry.
  • Chancellery (Chancellerie): Prayer, medicine and trade research.
  • Chamber of Commerce (Chambre de commerce): Sends merchants to trade with the historic cities.
  • Academy (Académie): Heroic research: attack, armor, health, command.
  • Arsenal (Arsenal): Builds siege engines.
  • Bastion (Bastion): Trains your nation's elite troops.

Resources

  • Food: produced by the region's farms (and a little by housing), it feeds the army: each soldier eats some every hour, 1 at tier I, up to 4.5 per place at tier IV.
  • Wood and stone: for constructions (the region's sawmills and quarries).
  • Metal: for constructions and seasoned soldiers (mines).
  • Gold: produced by the Town Hall and by trade; it also pays for constructions, heroes, the forge and speed-ups.

As in other games of the genre, a construction is paid for in gold, wood, stone and metal. The Warehouse sets how much the city can keep; beyond that, production stops.

Loyalty and famine

Your city's loyalty (out of 100, under your name at the top left) governs part of its production: at 100, wood, stone, metal and gold are produced in full; at 0, only at 70%. Food does not depend on it. Loyalty drops after a defeat and during a famine, and recovers on its own by 3 points per hour.

If the granaries are empty and the army eats more than your farms produce, famine strikes: your general writes to you at once. Loyalty drops by 2 points per hour (never below 50 through hunger), and after 2 hours soldiers of the city start to desert, 1 to 5% per hour depending on loyalty, until the army eats no more than you produce. Expand your farms, buy food at the market or dismiss soldiers.

Speed-ups

The speed-ups in your bag shorten a construction, a training or a research. Daily rewards, tasks and missions give them out.

The world awaits you, governor.

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